2010年8月30日 星期一
Tails,Tentacles.........
I tried to remake a tentacle procedural rig from this great web page
http://joleanes.com/technical_stuff/ProceduralAnimation_Experiment_4_Sentinel.php
I used the formula just as the author did. And result turns out great!
Because lacking the knowledge of scripting , So I have to manually copy&paste the expressions on every single bone.
Anyway it works! And please do try this at home ^^
2010年6月9日 星期三
2010年4月13日 星期二
strechy limb
Took some time to make a strechy limb of my own for any future use.
No scripting was used, only expressions to keep things related.
2010年3月20日 星期六
curve force
A curve force combining with polygon-islands-transformation compound made by guillaume.laforge
2009年12月25日 星期五
Smoke again
This ICE smoke effect is a try out on paremeters of my smoking compoud.
I think the hardest part for creating such effect is to get familar with thoese parameter you made yourself.
2009年12月7日 星期一
Silky smoke
This effect was accidentally created while I was trying to make flames but turn out to be smoke.
Well you never know until you try and error.
2009年11月15日 星期日
wheels stay on ground!
Simple test I made for keeping the vehicle’s wheel automatically staying on ground and rotate along the traveling distance.
2009年11月2日 星期一
ICE water condensation
A test that I did simulating water condensation with ICE .
I would like try to do a production render to see the outcome as the tutorial did .
But I think I need to wait until my 9 year old computer retired befor doing these tasks
Here is the tutorial I referenced from .
http://caffeineabuse.blogspot.com/2010/01/water-condensation-using-ice.html
2009年8月23日 星期日
Crunching out the maxium amount of pixel



last picture is a close up view to see how resolution performs
This exercise was asked by my supervisor.
It is a practice for bringing out the best quality in a large game environment asset. So here is the work.
The model was taken referenced from the pioneer square’s st.Charles hotel.
http://www.vintageseattle.org/2008/01/25/pioneer-squares-st-charles-hotel/
It is a practice for bringing out the best quality in a large game environment asset. So here is the work.
The model was taken referenced from the pioneer square’s st.Charles hotel.
http://www.vintageseattle.org/2008/01/25/pioneer-squares-st-charles-hotel/
2009年1月10日 星期六
cloth wrinkle
2008年12月25日 星期四
next_gen_modeling practice_2
2008年9月3日 星期三
2008年6月3日 星期二
2008年5月4日 星期日
2008年1月8日 星期二
ZB first try
This is my first formal doodle on Zbrush~~
because lack of experience on this new tool, some irreversible mistake has been made during the process, such as topology unevenly distribute which caused the creature to have weird palm. Also, wrong type of horn was added to the creature.
anyway~the concept of the beast came from War CraftIII ~~but I guess I messed it up. ><
Since this is a doodle with mistake, so I will just stop working further on this; and keep the way it is . before it gets ruined by my headless thinking~
2007年3月6日 星期二
A scropion finished in late 2006~
訂閱:
文章 (Atom)







